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https://cedil.cesa.or.jp/cedil_sessions/view/2389 「BLUE PROTOCOL의 애니메이션 표현 기법 "을 프로그램 레벨에서의 구현에 대해 설명 BLUE PROTOCOLにおけるアニメ表現技法について ~実装編~ ジャンルやプラットフォームに囚われず幅広くゲーム開発に携わってきました。 2015年に株式会社バンダイナムコスタジオに入社し、 現在はBLUE PROTOCOLにてエグゼクティブテクニカルディレク cedil.cesa.or.jp https://cedil.cesa.or.jp/cedil_sessions/view/2392 BLUE PROTOCOLにおけるキャラクタークリエーション ~誰でも簡単!異世界転生のお手伝い~ 1998年ナムコ入社。現バンダイナムコスタジオ所属 「リッジレーサーV」「ゆめりあ」「ファ..

https://software.intel.com/content/www/us/en/develop/articles/shader-debugging-for-bgfx-rendering-engine.html Shader Debugging for BGFX Rendering Engine Learn how to use Microsoft Visual Studio* and RenderDoc to debug DX11 shader code in BGFX on the Windows* platform software.intel.com 위 방법이 재대로된 방법임.. 일단 받고 git clone git://github.com/bkaradzic/bx.git git clone git://github.com/bkaradzic/bimg.gi..

일단 https://github.com/widberg/bgfx.cmake widberg/bgfx.cmake https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain. - widberg/bgfx.cmake github.com 여기에서 code -> download zip으로 받음 bgfx, bimg, bx 를 똑같은 방법으로 받음 https://github.com/bkaradzic/bgfx bkaradzic/bgfx Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework..
Siggraph15 A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering from 민웅 이
Ray tracing terminology from 민웅 이
PowerVR Low Level GLSL Optimisation from 민웅 이
제노블레이도 2 ray marching을사용한 구름 표현 from 민웅 이