본문 바로가기

전체 글

bgfx cmake 빌드 방법 일단 https://github.com/widberg/bgfx.cmake widberg/bgfx.cmake https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain. - widberg/bgfx.cmake github.com 여기에서 code -> download zip으로 받음 bgfx, bimg, bx 를 똑같은 방법으로 받음 https://github.com/bkaradzic/bgfx bkaradzic/bgfx Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework.. 더보기
Siggraph15 A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering Siggraph15 A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering from 민웅 이 더보기
Ray tracing terminology Ray tracing terminology from 민웅 이 더보기
PowerVR Low Level GLSL Optimisation PowerVR Low Level GLSL Optimisation from 민웅 이 더보기
제노블레이도 2 ray marching을사용한 구름 표현 제노블레이도 2 ray marching을사용한 구름 표현 from 민웅 이 더보기
Ray Tracing Gems PDF무료 책 PDF https://link.springer.com/book/10.1007/978-1-4842-4427-2 더보기
Far Cry4 http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Cook_Joshua_ColourOfEnlightenment.pdf http://www.4gamer.net/games/257/G025740/20150827119/ http://blog.selfshadow.com/publications/s2012-shading-course/#course_content https://www.gdcvault.com/play/1022235/Rendering-the-World-of-Far http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/McAuley_Stephen_Rendering_the_World.pdf https:/.. 더보기
UE4 퍼포먼스 메모리 퍼포먼스 메모리 모바일 디바이스용 퍼포먼스 지침서https://docs.unrealengine.com/latest/KOR/Platforms/Mobile/Performance/index.html 모바일 퍼포먼스 팁과 정보https://docs.unrealengine.com/latest/KOR/Platforms/Mobile/Performance/TipsAndTricks/index.html APK 패키지 크기 줄이기https://docs.unrealengine.com/latest/KOR/Platforms/Android/ReducingAPKSize/index.html 퍼포먼스와 프로파일링https://docs.unrealengine.com/latest/KOR/Engine/Performance/index.html.. 더보기